January 4, 2014

Adult Chocolate Milk Munny

Easily the most warped Munny I've designed.

This was created for my work's latest Christmas Munny Exchange around the theme "Christmas Spirits." For the 37 participants (new record!) we had to choose an alcohol (beer, liquor, a mixed drink whatever), and then create a Munny based somehow off of your alcohol. For the exchange, you would offer up your Munny AND your alcohol. (Apparently if you involve alcohol in an office event it will drastically increase group participation).

So, some people focused on the alcohol they would receive and others on the Munny they would get—there was something for everyone. This lack of pressure on the creative side of things (i.e. designing your Munny) convinced a lot more people outside of our Design Department to take part. And you know the coolest part of it? Some of the BEST Munnys were created by people outside the Department, many of whom were convinced they were not creative enough to make a Munny someone would want. This just goes to prove how creative everyone is—and how a strong theme can really spark the creative juices.

But enough on creativity. More photos.

My beverage was Adult Chocolate Milk (never had it). I chose it solely based on the pop art-style label. I embraced the more cartoonish look, and really had fun designing this sensual, self-milking cow. I attempted to make the eyelashes out of sculpey, but they kept falling and looking clumpy. I came to the conclusion that 1. they looked terrible, and 2. I don't have to make EVERYTHING out of sculpey, although it's certainly my initial M.O. To that end, I definitely ended up bedazzling this Munny more than usual with sticky jewels and false eyelashes.

Directly after the exchange we took photos in front of a bar scene backdrop—Munny and alcohol. Here are some of my favorites. My coworker, Ross, took the photos, and he is slowly working on a coffee table book that chronicles ALL of our past exchanges. I can't wait for that sucker.

Angry Orchard Hard Cider

Maker's Mark Whisky

Barenjager Honey Liqueur

Fuzzy Navel, anyone?

Aren't those Munny's awesome?! I think we have to keep alcohol as our Christmas theme.

September 1, 2013

Epiales, the Nightmare Munny

Got a new Munny design to share with everyone. Say hello to Epiales, the spirit of nightmares.

She was created for another exchange at work, this time due to the intern's interest in being able to participate in one before they had to leave to go back to classes. We decided to do something a little bit different this time and had a themed exchange, Greek Mythology was what we came up with.

Epiales, I discovered, is the personification of nightmares. So, I just tried to think of something really creepy, and what's creepier than black tentacles and blood? I was very pleased that I limited myself to just two colors. I knew one of my coworkers was doing the goddess of night and I really wanted to push my color palette away from hers (navys, deep purples). I also decided to get rid of her hands, since they seemed to force the look to be a bit too cartoon for my tastes—I just wanted more tentacles!

Below you can see a collage of my process, starting with sculpting the head, then body and the first layer of paint. Lastly is the Munny I received from my boss Scott. His was of Zeus and he ended up doing something really clever for his—he stuck the Munny upside down on its head so that the head formed Zeus' round belly, and the legs formed his crown.

June 7, 2013

Naga Siren Munny Doll and On Sale Info

Here she is…FINALLY!

I'm really happy with how her headpiece turned out. I had my doubts about it in the middle of painting her because the color blocking was so rigid and didn't feel right. I came to the realization that I just needed to layer more and more colors on each other in progressively smaller fields, then to go back with a very thin brush to add minute detail. LOTS of minute detail.

Some closeups of the facial detail.
The lantern on her head glows in the dark.

And now on to the On Sale Info.

She will go on auction this Sunday, June 9, at 10 AM EST through my eBay page.
The starting price will be $100 with a Buy It Now price of $450. There will be international shipping available. Everyone should have a chance at her.

As I mentioned in a previous post, she was created as a fundraiser item. If, however, she sells well and there is enough interest from you all, I will continue to make more Dota 2 characters to auction off.

I hope you guys like her as much as I do! Enjoy, and good luck bidding!

May 27, 2013

Paint on Naga Siren Munny

Got the body and scimitars all painted. I hope to finish Naga some time this week since I only have her head left to paint. I used a seafoam green wash over all of her, then started building the colors up from there. I'm hoping that by using a gloss varnish on the sword handles and Naga's hands it won't rub the paint off of either one. However, I probably wouldn't recommend removing the swords from her hand—I'm betting it will scrape some paint off.

**UPDATE** Here's the base layer of paint on Naga's head. I've blocked out the color areas for detailing later.

May 20, 2013

More Naga Siren Munny Process

Hey there, back with some more process images for you.

So, I got all of Naga finally sculpted out. Boy am I slow.

I continued to bake her in segments. I discovered the hard way what issues can arise by baking Sculpey more than once. The top of Naga's  hood fin cracked both front and back after the second time it was baked (picture taken prior to that). It wasn't like that when I pulled it out of the oven, rather the cracks  developed over night as it cooled (another appeared on the lower back portion of one of her hood fins). Apparently, if the Sculpey cools too quickly, particularly in thinner thicknesses, the outer lay will harden before the inner layer. So, as the outside contracts and stiffens the inside stays warm, then as the inside cools it contracts and causes the already harden outer layer to crack. Physics lesson aside, I had to deal with a few cracks.

Research told me not to place more Sculpey on top of already baked Sculpey because it's not suppose to adhere to it. I didn't listen to that. And guess what? It worked, kind of. The top crack was partially healed from more Sculpey, but because I kept the new layer of Sculpey so thin, it didn't fully fill in the crack. I think if I had used more I would have been golden. At this point, I tried some promising Craft Art Amazing Goop glue. I wouldn't recommend this glue for hairline cracks. The glue is too thick and foamy to really get worked into the cracks. I bought that particular glue because the packaging said you could paint over it. Good thing I had some Gorilla Glue too. That worked pretty well. We'll see how well I can actually paint over it.

Lastly, as the above picture shows. making Naga's scimitars was tricky. Although the handles work perfectly and are 100% solid, coming up with a way to attach thin and somewhat delicate blades and tassels to the plastic handles was difficult, not to mention I got a fairly oily new batch of Sculpey which makes things even more cumbersome since the Sculpey wants to stick to my fingers. So what I did: I created frameworks for the blade and tassels out of wire. I then used Gorilla Glue to adhere the wires to the ends of the handles. Knowing that the connections would be weak, I used a bit of Sculpey to wrap around the wire-to-handle connections (see image) then baked it to strengthen the frame work. Once that was done, it was a lot easier to sculpt the blades and tassels around the frame work without worrying about them moving around or falling off of the handles.

To finish the sculpting, I used some sculpting tools to lightly carve the detail work in Naga's armor and scimitars. With some fine sand paper, I smoothed out as many of the transitions between the earlier baked Sculpey with the more recently baked portions. Today I took her to work to prime her in our spray booth. I should be able to sand her a bit tomorrow, then add a final layer of primer which will set her up to be painted. Can't wait.